Dear Esther feels more like an art-house film, or the mental picture conjured up by a good poem. Attempting to do so would only lead to futile conclusions like 'too easy', 'too short' and 'too ugly', none of which are remotely relevant to the quality of this whimsical creation. To this end, I'm almost tempted to say "this is not a review." Dear Esther doesn't function like most of its peers, so applying the relatively rigid structure of traditional games criticism doesn't quite work. Dear Esther is his and his team's attempt to apply this research to a full-scale project. The University of Portsmouth's senior Creative Technology lecturer Dan Pinchbeck has spent the past few years researching how first-person engines can be used to bring innovative new design ideas to life, in ways not commonly associated with gaming. The phrase may have become synonymous primarily with the alternate reality community, where suspension of disbelief and complete investment in the fiction are paramount to the whole experience, but it's equally applicable to the growing trend of 'anti-games' among certain independent development houses. And I want you to understand that this is something I'd love for everyone to try out." " Dear Esther doesn't function like most of its peers, so applying the relatively rigid structure of traditional games criticism doesn't quite work.
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